About

Hi, I'm Josh
I'm a game designer based in Orlando, Florida, with eight years of professional experience across AA and indie teams. Most recently I was Lead Game Designer at Create Avalon Corp, where I owned the design of Creator Mode, the in-game toolset players use to build worlds, and led the world design of Elysara.
I work in the space where systems design, world design, and tooling overlap. The projects I'm proudest of are the ones where those three things are the same problem: a building system that has to work for a professional team and a first-time player, a world that has to teach a survival MMO without a tutorial, a set of minigames that each have to prove a different capability of new hardware.
Skills & Tools
Design
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Systems design
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World and level design
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UGC gameplay & creator tools
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Combat design
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Progression and economy
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Blockouts
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UI/UX prototyping
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Design documentation
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Playtest facilitation
Engines & Tech
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Unreal Engine 5 & 4
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Unity
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Blueprint visual scripting
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Unreal PCG
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Unreal HLOD & world streaming
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Editor Utility Widgets
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Probuilder
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Vegetation Studio Pro
Production & Tools
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Jira
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Confluence
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Perforce
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Plastic SCM
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Miro
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Autodesk Maya
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Adobe Photoshop
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Adobe XD
Leadership
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Cross-functional team direction
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Stakeholder & executive communication
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Design mentorship
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Usability evaluation
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Sprint planning
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Remote team collaboration