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About

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Hi, I'm Josh

I'm a game designer based in Orlando, Florida, with eight years of professional experience across AA and indie teams. Most recently I was Lead Game Designer at Create Avalon Corp, where I owned the design of Creator Mode, the in-game toolset players use to build worlds, and led the world design of Elysara.

I work in the space where systems design, world design, and tooling overlap. The projects I'm proudest of are the ones where those three things are the same problem: a building system that has to work for a professional team and a first-time player, a world that has to teach a survival MMO without a tutorial, a set of minigames that each have to prove a different capability of new hardware.

Contact

Socials

Skills & Tools

Design

  • Systems design

  • World and level design

  • UGC gameplay & creator tools

  • Combat design

  • Progression and economy

  • Blockouts

  • UI/UX prototyping

  • Design documentation

  • Playtest facilitation

Engines & Tech

  • Unreal Engine 5 & 4

  • Unity

  • Blueprint visual scripting

  • Unreal PCG

  • Unreal HLOD & world streaming

  • Editor Utility Widgets

  • Probuilder

  • Vegetation Studio Pro

Production & Tools

  • Jira

  • Confluence

  • Perforce

  • Plastic SCM

  • Miro

  • Autodesk Maya

  • Adobe Photoshop

  • Adobe XD

Leadership

  • Cross-functional team direction

  • Stakeholder & executive communication

  • Design mentorship

  • Usability evaluation

  • Sprint planning

  • Remote team collaboration

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