Portfolio
Selected Work
Eight years across lead roles, contract work, and everything in between, each project shaped by its own constraint.
Major Projects
Unreal Engine 5 • MMORPG • UGC
AVALON
(2022-2026)
Lead Game Designer
An MMORPG built with the exact same tools we gave players to build it.
Contributions
Design owner for Creator Mode, Avalon's player-facing build toolset, and lead world designer on Elysara, a 6 km² world built entirely with those same tools.
Unity • PCVR • Battle Royale
Virtual Battlegrounds
(2018-2020)
Level Designer
A VR battle royale built from the ground up for VR. Featuring tactical gun-play, an epic map, and locomotion controls.
Contributions
Level designer who built most of the map's major locations from blockout to final implementation, and designed the zipline traversal network that became a signature mechanic.
Additional Work
Student Work







