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Portfolio

Selected Work

Eight years across lead roles, contract work, and everything in between, each project shaped by its own constraint.

Major Projects

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 Unreal Engine 5 • MMORPG • UGC

AVALON

(2022-2026)

Lead Game Designer

An MMORPG built with the exact same tools we gave players to build it.

Contributions

Design owner for Creator Mode, Avalon's player-facing build toolset, and lead world designer on Elysara, a 6 km² world built entirely with those same tools.

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Unity • PCVR • Battle Royale

Virtual Battlegrounds

(2018-2020)

Level Designer

A VR battle royale built from the ground up for VR. Featuring tactical gun-play, an epic map, and locomotion controls.

Contributions

Level designer who built most of the map's major locations from blockout to final implementation, and designed the zipline traversal network that became a signature mechanic.

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Unity • Quest 2 VR • Social

Emerge Home

(2021-2022)

Senior Game Designer

Five minigames built for a haptic device, with zero controllers allowed.

Contributions

Senior designer who designed five minigames for a haptic VR device that only works with your bare hands, no controllers allowed.

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Additional Work

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contract

Scare Maze

Level design and asset work on a cross-platform asymmetric horror title

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Contract

Search & Rescue

Military medical training simulation built for search and rescue care instruction.

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Contract

Safe Driving VR Simulation

VR Driving simulation that teaches the dangers of impaired driving.

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Student Work

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Student Work

Tootin' Pooches

Level design on a cooperative sports game featuring farting dogs in space!

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Student Work

Celestial Harmony

Restore life to dying planets through the power of musical spells.

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